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The Privateers Guide to the Galaxy

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This is a basic guide to get new players on their feet. Any and all experienced players, please contribute! There will be three parts, and a section for tips and tricks.

GuideEdit

Part OneEdit

Welcome to Ascii Sector. I assume you've already downloaded Privateer: Ascii Sector from asciisector.net. You can also download the optional Music files here too.

Once the download is finished, open the folder and click on the executable named "asciisec". Then, click New Game. Fill in all the fields - name, full name, and gender - and then continue.

Once it loads there should be a small flashing green dot in the lower right hand corner. That's you. The # next to you is your ship. It's called a Tarsus. You can move around with the arrow keys. Try going into a few buildings. Once you are done, walk into the building titled the Exchange. Once you are inside, walk into one of those gray boxes. Those are computers. To interact with something, simply walk into it. Look at the screen. In the middle are the commodities. On the top and bottom are managing controls. Buy 50 units of grain by selecting "Grain" and clicking "Buy 10" five times, and press 'esc' to stop using the computer. Then, press 'c'. That's the key for your personal computer. It's called a Quine 5000. There is some very important information on it, like the sector map, trade information, and your missions. Press 'esc'.

Once you step out of the building, walk to your #. When you bump into it, it'll give you a dialog asking if you want to enter your ship. Choose Yes. This is the inside of your ship. Walk to the front. You should see two gray boxes and two orange lines. Walk into one of the boxes and choose yes again. You will get a animation of your ship taking off.

Once you are in space, turn a little using the left and right arrow keys. To increase your throttle, hold down the up arrow key. (If you want to go all the way to top speed, press 'home'.) Fly around the planet a little, and then, when you are done, press 'n'. This is your nav computer. If it's not already activated, click on "Current System Map" on the bottom of the page. The swirls are Jump Gates. The symbols that look like oversized asterisks are bases. Click on the base named Pyrdion, near the left end of the map. You have selected it as your destination. Click escape to get out of the nav map. Notice that the display in the upper right screen is showing arrows pointing in a direction and displaying the distance to Pyrdion. Turn your ship to fly left. Once that's done, increase speed to maximum, or 300kps. Once the yellow light on the left side of the screen reading "Auto" lights up, press 'a'. This is your autopilot. Once you come out of autopilot and see Pyrdion, fly on top of the planet. The planet will say, "Standing by for automatic landing request..." Then, press 'c', for communication. Select "Pyrdion", then "Requesting automatic landing."

It'll give you a few second animation of your ship landing. Once you're landed, step outside of your ship and walk to the exchange. Sell your grain for a profit using the "sell" controls at the bottom of the screen. Now, click on 'c' again. This time go to the "Save" button. Click on one of the spaces and type a name for your file. Then press 'enter'. Make it a habit to save after you have done something. You have just made your first cargo run! More about combat and other things in Part Two.


Part Two

Now that you've completed your first cargo run, you are liable to be attacked. It'll usually be a ship called a Talon, in the shape of a 'V'. To fire your laser press space. You can only fire the direction your ship is. If you die, load the save you made. Now we will jump to a different system. The system's name is Vortex Prime. Take-off, then go to your nav computer and select the swirl named "Jump to Vortex Prime". Once you take off, follow the steps to autopilot to the jump point. Once you're there, fly inside the blue oval. Once you're exactly in the middle, press 'j' for jump. There will be a short animation. You will appear in Vortex Prime. Once there, select the only base in the system, Hooper's Hope. Autopilot there and land. Once you've landed, make a new save on a different file. Even experienced players have lost lots of good progress because they forgot to save.

Walk to the Exchange. You should be getting used to how things function by now. Buy 50 iron. Now that you are loaded with cargo, it's time to learn about the various features on bases. The shipyard is one of them. Here you can upgrade your ship, and even buy a new one! You already know about the exchange. Another main feature are the two guilds. They are, the Merchants Guild, and the Mercenaries Guild. The Merchants Guild, primarily schedules cargo runs, while theMercenaries Guild has more missions based on space combat. Another two features are the Autodoc, and the Hotel. Read their wiki pages to learn more about them. The last couple features are the bar and the equipment shop. These two are very important. In the bar, there is the bartender, who gives sector news. Also, there are a number of fixers and wingmen for hire. Fixers are people who give missions. Wingmen, can be hired to protect and assist your ship.

It's time to buy a simple character combat weapon. Walk to the Equipment Shop, and activate the shop screen by interacting with the gray box. Once there, buy aKnife, for defense. Once that is done, click 'e', for equip. On the right are flaps you can access for equipment manipulation. If it is not already equipped, equip your knife by dragging it to your right or left hand slot.

Now walk to your ship, save one final time, and take off again. Loaded with Iron, fly back to Basin. Once you land, save and sell your cargo. You should be getting used to this. Two more pieces of advice; One, Check out the Tips & Tricks at the bottom of the page, and Two, Explore Ascii Sector! You are a privateer after all!


Part Three (Not Finished)Edit

This part contains no solid steps to follow, but rather a compendium of useful information. First, try to get an afterburner, if you haven't got one already. Also with your profit, upgrade your Tarsus's armor. When you are in a Tarsus, try not to engage in combat. Also think about joining the Merchants Guild. Fixers and Merchant Guild missions are the best to start with. Wait until you have upgraded your Tarsus before joining the Mercenaries Guild. Also, do not rely on missions for trading. You usually earn more credits by trading yourself. Check Sector news for interesting commodity advantages.


Tips & TricksEdit

  • DON'T PANIC! (and remember your towel!)
  • Check out the Quick Ship Reference!
  • Buy an Afterburner from the shipyard as soon as possible!
  • Explore the wiki!
  • Make a account on the Asciisec Forums, and don't be afraid to ask questions!
  • A quick money making guide can be found here.
  • SAVE SAVE SAVE! Save every time you land to avoid losing any credits/cargo/etc you've picked up.
  • Check out the Points of Interest section!
  • If you get into a shootout with multiple hostiles, there's no shame in moving out of their line of sight. Every enemy that's trying to get a better angle is one who isn't shooting at you.

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