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AnalysisEdit

This is an attempt to evaluate the peformance of unmodified ship weapons.

Assumptions: Max rate of fire, 100% accuracy, cost is not an issue

Basic specs:Edit

Weapon Energy (GJ) Penetration (cm) Delay (s) Distance (m)
Laser 2 2 0.300 2,400
Mass Driver 2.5 2.6 0.350 1,850
Meson Blaster 4 3.2 0.400 2,200
Neutron Gun 8 6.2 0.650 1,650
Particle Cannon 5.5 4.3 0.500 1,700
Ionic Pulse Cannon 7.5 5.4 0.600 2,050
Tachyon Cannon 8 5 0.400 2,100
Plasma Cannon 14 7.2 0.720 1,600
Fusion Cannon 16 6.6 0.500 2,300


Basic Rates:Edit

Weapon

Consumption

(GJ/s)

Damage

(cm/s)

Efficiency

(cm/GJ)

Range

(m/GJ)

Laser 6.67 6.67 100 % 1200
Mass Driver 7.14 7.43 104 % 740
Meson Blaster 10.00 8.00 80 % 550
Neutron Gun 12.31 9.54 78 % 206
Particle Cannon 11.00 8.60 78 % 309
Ionic Pulse Cannon 12.50 9.00 72 % 273
Tachyon Cannon 20.00 12.50 63 % 263
Plasma Cannon 19.44 10.00 51 % 114
Fusion Cannon 32.00 13.20 41 % 144



Aggregate values:Edit

Weapon

Output rate

(m*cm/s)

Output Efficiency

(m*cm/GJ)

Laser 16,000

2,400

Mass Driver 13,743 1,924
Meson Blaster 17,600 1,760
Neutron Gun

15,738

1,279
Particle Cannon 14,620 1,329
Ionic Pulse Cannon 18,450 1,476
Tachyon Cannon 26,250 1,313
Plasma Cannon 16,000 823
Fusion Cannon 30,360 949

ConclusionEdit

It would seem you can destroy a ship quickly, sloppily, and up close, or slowly and efficiently from afar.

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