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WeaponEdit

Depending on the ship, weapons can be fore, aft, port and/or starboard. Weapons are your ship's main line of defense against the ne'er do wells of ASCII Sector.

Item Price Energy Penetration Delay Dist
Laser 1,000 2 2 300 2,400
Mass Driver 1,500 2.5 2.6 350 1,850
Meson Blaster 2,500 4 3.2 400 2,200
Neutron Gun 5,000 8 6.2 650 1,650
Particle Cannon 10,000 5.5 4.3 500 1,700
Ionic Pulse Cannon 20,000 7.5 5.4 600 2,050
Tachyon Cannon 40,000 8 5 400 2,100
Plasma Cannon 80,000 14 7.2 720 1,600
Fusion Cannon 100,000 16 6.6 500 2,300

Gun BoostEdit

Gun Boost inreases the distance projectiles are fired.

Item Price Dist. Added
Gun Boost Mk 1 20,000 30%
Gun Boost Mk 2 40,000 60%
Gun Boost Mk 3 75,000 100%

Gun CoolerEdit

Gun Cooler decreases the cool down time between rojectiles fired.

Item Price Cooldown rate
Gun Cooler Mk 1 30,000 20%
Gun Cooler Mk 2 50,000 30%
Gun Cooler Mk 3 90,000 40%

Missiles and LaunchersEdit

Missiles and Torpedoes can compliment your main weapon or can be used to disable ships for boarding.

Item Price Penetration
Torpedo Launcher 2000 None
Proton Torpedo 15 20
EMP Torpedo 600 3.5
Missile Launcher 10,000 None
Dumb Fire Missile 20 13
Heat Seeking Missile 35 16
Friend or Foe Missile 100 17
Disabler Missile 350 2

TurretEdit

Turrets can be added to certain ships for defense of the rear of the ship. Some ships can add a Rear Turret, some can add a Rear, Port and Starboard Turret.

Item Price Description
Turret 10,000 Adds additional rack for a weapon
Turret AI Controller 5000 Automatic aiming and shooting
Turret Energy Capacitor 10,000 Separate Power source for turret

Engine UpgradeEdit

Engines power the Shields and Afterburner of your ship. They also determine the number of times you can fire your ships weapon in a row before the engine recharges.

Item Price Output
Engine Upgrade 1 10,000 30 GJ
Engine Upgrade 2 30,000 40 GJ
Engine Upgrade 3 60,000 55 GJ
Engine Upgrade 4 100,000 75 GJ
Engine Upgrade 5 150,000 95 GJ

Shield GeneratorEdit

Shields add extra armor to your ship.

Item Price Armor
Shield Generator 1 10,000 Default
Shield Generator 2 30,000 +10 cm
Shield Generator 3 50,000 +20 cm
Shield Generator 4 100,000 +30 cm
Shield Generator 5 150,000 +40 cm

ArmorEdit

Armor is what protects your ship when the Shields fail.

Item Price Armor
Plasteel Armor 1000 Base
Tungsten Armor 1500 2x Protection
Isometal Armor 4000 3x Protection

ECMEdit

ECM or Electronic Counter Measures help prevent enemy missiles or torpedoes from hitting your ship.

Item Price Description
ECM Mk 1 5000 25% chance of breaking missile lock/second
ECM Mk 2 15,000 50% chance of breaking missile lock/second
ECM Mk 3 30,000 75% chance of breaking missile lock/second

RadarsEdit

Radar Systems are used to identify/target ships and characters/cargo floating in space. The higher end Radar Systems will identify hostility towards you and even identify faction standing.

Item Price Color Code Range ID Rate
Iris Mk 1 10,000 None 15000 15%/second
Iris Mk 2 30,000 None 25000 30%/second
Iris Mk 3 60,000 None 50000 55%/second
Hunter AW 6 30,000 Friend or Foe 15000 15%/second
Hunter AW 9i 50,000 Friend or Foe 25000 30%/second
Hunter AW Infinity 80,000 Friend or Foe 50000 55%/second
B&S Tripwire 40,000 Faction 15000 30%/second
B&S E.Y.E. 70,000 Faction 25000 55%/second
B&S Omni 100,000 Faction 50000 80%/second

MiscellaneousEdit

All the other things you can purchase for your ship fall here.

Item Price Description
Cargo Expansion 5000 Increases cargo space 50%
Cargo Scoop 20,000 Allows you to scoop up cargo and ejected pilots
Afterburner 3000 Increases ship speen to max by using engine power
Jumpdrive 10,000 Required to use jump points
Hidden Compartment 2000 Converts 1 cargo space into illegal hidden compartment to hide contraband
Repair Droid 30,000 Repairs damaged components while in flight. Doesn't repair guns, launchers or armor
Repair Nanobots 50 Repairs Armor, guns and launchers. Each nanbot can repaid up to 4 cm of armor or 2% of a weapon. Each takes up .1 cargo space

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